The Daylight System in 3DS MAX 2009 – Part 1
Jan 20, 2009 3DS MAX, Lighting, Rendering, latest
The Daylight System in 3DS MAX has been around for a few releases. The system aspect of it means that it’s sort of a group containing both a sun object as well as a sky object. Previously, the sun and sky types were known as standard (similar to standard lights versus photometric lights). Now, with version 2009, Mental Ray is the default rendering engine and, therefore, the sun and sky types are known as mr sun and mr sky. These types of objects work well with Mental Ray to create highly accurate lighting environments. One great additional feature is that depending on the date time and location you set, the lighting level and background will change. In the first part of this post, I’ll go over how to create a daylight system as well as how to change the time of day thus changing the lighting environment and background.

Figure 1 - Basic Box on a Plane
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Rendering in Revit 2009 – Grouping Artificial Lights for Easy Access
Jan 13, 2009 Lighting, Rendering, Revit, latest
Did you know that in Revit you can put all, or some, of your lights into groups? This is particularly helpful when you want to turn lights off that won’t affect a particular 3D or camera view. Follow these steps:


Grouping your lights will not only help you to turn them on and off quickly, but, if you choose to organize your groups this way, it will also help you identify where in your model the lights are located.

