<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: 3ds Max 2010: Containers</title>
	<atom:link href="http://caduzer.com/2009/07/22/3ds-max-2010-containers/feed/" rel="self" type="application/rss+xml" />
	<link>http://caduzer.com/2009/07/22/3ds-max-2010-containers/</link>
	<description></description>
	<lastBuildDate>Tue, 09 Mar 2010 15:36:10 -0700</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: KMassey</title>
		<link>http://caduzer.com/2009/07/22/3ds-max-2010-containers/comment-page-1/#comment-421</link>
		<dc:creator>KMassey</dc:creator>
		<pubDate>Tue, 09 Mar 2010 15:36:10 +0000</pubDate>
		<guid isPermaLink="false">http://caduzer.com/?p=866#comment-421</guid>
		<description>I understand that containers made a huge difference in the 2009 movie transformers? I have experience with AutoCAD, 3ds Max, and Autodesk Inventor... Autodesk Inventor has a similar, yet more intuitive approach. Inventor is for mechanical design. In this software, you model parts, and then you import parts into assembly files. To edit a part (or sub-assembly) you double-click on it, and the rest of the drawing becomes &quot;see-through&quot;. Once you are done modifying this part or sub-assembly, you click the &quot;return&quot; button and you get back to the assembly environment. This actually allows for some complex mechanical simulations. I wonder why the folks from 3ds Max did not just extrapolate the advantages of one of their products (Inventor) into their other product (3ds Max). Developers, do you have a good reason? I am interested in your opinion.</description>
		<content:encoded><![CDATA[<p>I understand that containers made a huge difference in the 2009 movie transformers? I have experience with AutoCAD, 3ds Max, and Autodesk Inventor&#8230; Autodesk Inventor has a similar, yet more intuitive approach. Inventor is for mechanical design. In this software, you model parts, and then you import parts into assembly files. To edit a part (or sub-assembly) you double-click on it, and the rest of the drawing becomes &#8220;see-through&#8221;. Once you are done modifying this part or sub-assembly, you click the &#8220;return&#8221; button and you get back to the assembly environment. This actually allows for some complex mechanical simulations. I wonder why the folks from 3ds Max did not just extrapolate the advantages of one of their products (Inventor) into their other product (3ds Max). Developers, do you have a good reason? I am interested in your opinion.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: carlos anguiano</title>
		<link>http://caduzer.com/2009/07/22/3ds-max-2010-containers/comment-page-1/#comment-192</link>
		<dc:creator>carlos anguiano</dc:creator>
		<pubDate>Wed, 16 Sep 2009 00:20:11 +0000</pubDate>
		<guid isPermaLink="false">http://caduzer.com/?p=866#comment-192</guid>
		<description>i have not had a chance to play with containers yet.
but your explanation of this makes me a bit sad.
I&#039;ve been hoping for a while now that autodesk would introduce a good asset referencing system for max and time and time again I&#039;ve been greatly disappointed.
i really feel that autodesk doesn&#039;t have a clear picture of how refercing is used in production.

does refercing containers in max 2010 allow you to update hierarchys, add remove objects, and edit modifiers or custom attributes?

anyway hopefully soon i will have some time to dive in and see if this system improves upon the last.
cheers,
Los.</description>
		<content:encoded><![CDATA[<p>i have not had a chance to play with containers yet.<br />
but your explanation of this makes me a bit sad.<br />
I&#8217;ve been hoping for a while now that autodesk would introduce a good asset referencing system for max and time and time again I&#8217;ve been greatly disappointed.<br />
i really feel that autodesk doesn&#8217;t have a clear picture of how refercing is used in production.</p>
<p>does refercing containers in max 2010 allow you to update hierarchys, add remove objects, and edit modifiers or custom attributes?</p>
<p>anyway hopefully soon i will have some time to dive in and see if this system improves upon the last.<br />
cheers,<br />
Los.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Chris</title>
		<link>http://caduzer.com/2009/07/22/3ds-max-2010-containers/comment-page-1/#comment-147</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Thu, 23 Jul 2009 19:09:18 +0000</pubDate>
		<guid isPermaLink="false">http://caduzer.com/?p=866#comment-147</guid>
		<description>I do agree that the &quot;container&quot; option is very redundant; however, so are a lot of other things in Max because they never get removed from how things &quot;use to be done&quot; in earlier versions.</description>
		<content:encoded><![CDATA[<p>I do agree that the &#8220;container&#8221; option is very redundant; however, so are a lot of other things in Max because they never get removed from how things &#8220;use to be done&#8221; in earlier versions.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
